xamarin.ios - Is PlayN on iOS possible without licensing MonoTouch? -
following instructions on playn wiki able "hello" playn sample running on ios simulator. however, when using monostudio, told need upgrade indie license or higher compile code. (apparently using 33+ features required it.) when activated trial edition, sample compiled , ran fine on simulator.
the playn wiki seems indicate you'd need license if plan on testing on real device. wrong or missing something?
also, thought idea behind playn build free, open source game engine on top of free, open-source technology. mono both, monotouch neither. there option or stuck shelling out $1000/year use ios (which far seems far implemented on playn side of things)?
right now, there isn't. sorry disappointing, nature of ios. non-free platform.
perhaps can try hands @ writing cross compiler, , release under opensource license? can try basing on http://gcc.gnu.org/java/.
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